Navigationally Challenged
Controls:
Movement: WASD or Arrow keys
Jump: J (requires unlock)
Bombs: K (requires unlock)
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A 3 hour game jam developed for Trijam #334.
Zelda-like game jam where our little protagonist can't leave a single room without getting lost. Poor fella.
As it turns out, getting his Bionic Enhancements from Acme Co. was a BAD IDEA!
Navigation isn't his only issue, though, all the Acme Co. Bionic Powerups he keep finding just don't work... as expected.
Collect 5 major powerups and a bucketload of coins while exploring a 25 room dungeon to escape back to the sea!
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A full video with the development process will be coming on my Youtube in the next few days
What got scope cut?
- Enemies - Slime, Mummy, Orb, Rat, and Ghost
- Sword fighting
- Hearts & damage
- Friendly Oozes that give you a buff
- A "powerup" that lets you walk through Friendly Oozes (but you can't get the buff any more :'( )
Stretch goals that weren't hit?
- Pieces of heart to get more hearts
- Automatic Pocket Emptier - A gun that fires increasingly higher amounts of coins
- Minimap
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Spoilers ahead!
Here's a full map of the game as seen in the editor, in case you get stuck.

| Status | Released |
| Platforms | HTML5 |
| Author | Polatrite |
| Genre | Adventure, Puzzle |
| Made with | Godot |
| Tags | bionic, Superpowers, teleportation, zelda |

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